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Taekgeun You

Graphics Engineer focused on real-time rendering

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#shadow mapping

Content tagged with "shadow mapping"

Selective Ray Tracer Using Vulkan and CUDA
#C++ #Vulkan #CUDA #Ray Tracing #Shadow Mapping #Deferred Rendering #glTF #Personal Project

A selective shadow ray tracer that detects shadow-map boundaries with a CUDA Sobel filter and applies ray tracing only to edge regions to reduce cost while improving shadow quality.

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